Even Faster Sorting in C#

My earlier Faster Sorting in C# blog described a Parallel Merge Sort algorithm, which scaled well from 4-cores to 26-cores, running from 4X faster to 20X faster respectively than the standard C# Linq.AsParallel().OrderBy. In this blog, I’ll describe an even faster Parallel Merge Sort implementation – by another 2X. Performance of the New Approach C# […]

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To In-Place or To Not-In-Place

What Is It? Computing constantly provides space-time trade-offs. To make an algorithm faster, more space can be used. Or, if space is at a premium, then a slower and more space efficient algorithm can be used. This kind of a trade-off occurs in every aspect of computing, such as software development and chip design. In […]

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Parallel Standard Deviation

Standard deviation is a core statistical algorithm used to measure variability of a data set. It is used in data science extensively, to provide useful information about the data. The computation itself uses summation twice within the algorithm: once to compute the mean (average) of the data set, and another to sum the square of […]

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Memory Access

We think of computer memory as a RAM – random access memory – which means memory can be accessed at any location with nearly the same latency. This is true of certain kinds of memory types, such as static RAM – SRAM. As we shall see in this blog, when system memory is made of […]

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Git by Task

This blog is a slightly different kind of a cheat sheet. It is based on common tasks that we do using git command line. Hopefully, this blog will reduce your memorization overload. To Clone a Repository git clone https://repositoryName.git grab the repository.git part from the git web UI for cloning a repository. This command will […]

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Parallel LSD Radix Sort

I’ve taken several attempts at parallelizing the LSD Radix Sort algorithm. This is a conceptual description of the latest attempt, which hopefully will work out well. My latest implementation of partially parallel version of LSD Radix Sort is performing very well, running at around 150 MegaInt32/sec implemented in C++ and nearly the same speed in […]

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